Dev Diary: Abilities, Quests and Public Quests
Posted by Staff in Dev Diary on Tuesday, 13 October 2026
Careers now fight the way they should. When a Bright Wizard casts Fireball or a Warrior Priest calls down Judgement, the remaster reads what that ability does from the original game data: its damage, its cast time, its cooldown and its range.
Abilities
The game has hundreds of abilities across the 24 careers. A large part of them already work, starting with the ones each career uses in its first ranks. The rest are being added career by career.
Quests and public quests
Quests can be picked up from the folk who give them, worked through and handed in, again straight from the original data. Public quests run in the Tier 1 areas: their stages advance as the area's foes fall, and everyone nearby takes part.
What comes next
The logic is in; the windows are not yet. The quest log, the public quest tracker and the rest of their interface are being built next, using the game's own interface art.
Windows next









