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The Herald

Vol. I · No. 9
News archive
Tuesday, 13 October 2026Dev Diaries · All dispatchesRSS feed
13Oct2026

Dev Diary: Abilities, Quests and Public Quests

Posted by Staff in Dev Diary

Reaching Rank 2 in Nordland

Careers fight with their own abilities, quests are picked up and handed in, and public quests run in the starting areas, all driven by the original game data. Their windows are being built next.

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13Oct2026

Steel, Fire and Song: Sound and Spell Effects

Posted by Staff in Dev Diary

Fireball strikes a Potbelly Boar below a Nordland windmill

The world has its voice back: the hum of a camp, the echo of a Dwarf hall, the sounds of a fight and the clicks of the original interface. Spell effects are in polish, so a Bright Wizard's Fireball looks like one again.

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13Oct2026

Mounts and Flight Masters

Posted by Staff in Dev Diary

The flight master's map of the Empire and Chaos lands

Summon your mount and ride, or speak to a flight master and fly between the zones of your pairing, from Nordland to Norsca or from Ekrund to Mount Bloodhorn, on the original flight map.

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13Oct2026

The Original HUD, Running in Unity

Posted by Staff in Dev Diary

Target portraits on the original unit frames

Unit frames, hotbar, cast bar, chat and minimap: the game's own interface art, running in the remaster. Targets now show their portraits, and nameplates no longer shine through walls.

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12Oct2026

Nordland, Rebuilt From the Original Files

Posted by Staff in Dev Diary

A windmill farm in the Barony of Nordland

The Barony of Nordland stands again: its terrain, water and sky, its camps, farms and windmills, all read from the original game files. And Nordland is not alone: every Tier 1 start is open.

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12Oct2026

Fifty Characters, Their Armour and Dyes

Posted by Staff in Dev Diary

Ironbreaker, Knight and Marauder armour, plain and dyed

Characters are back in their own armour, with the original dyes, and they move with the original animations. Fifty of them, from Ironbreakers to Marauders, walked the test field at once.

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12Oct2026

The Ironbreaker, Upscaled

Posted by Staff in Dev Diary

The Ironbreaker with its textures upscaled

Can the original textures look sharper without being repainted? We ran the Ironbreaker's armour through an upscaler to find out. The answer: yes up close, and much less so at play distance.

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